I break down complex rendering and performance problems to create optimized visual solutions that scale across real-time experiences.
Custom Shaders (Unity/Unreal) - Shader Graph & HLSL
Real-Time VFX ( Unity VFX Graph/Particle System & Niagara )
Analyzing and Improving CPU and GPU performanceGPU InstancingOptimize AssetsProfile & Debug
A 2.5D Game made from the famous japanese animation movie
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+33 6 65 90 00 92
contact@ulric-ruffenach.fr